Sunday, 16 November 2014

Unit 22 and 72 - Maths game development blog - Designing enemies

Designing enemy sprites

The main criteria for these is that I want them to be part of a japanese world, and be consistent with the world of a ninja. That will require research and a mood board (see previous blog post). 

I have designed 5 enemy sprites that are based on japanese theatre masks and folklore spirits. They are meant to be supernatural ghosts or demons that follow the player around the maze. It was important to make each one unique and also bear in mind how they will stand out on each level. They also need to all work at a relatively small size.  They may change depending on how they adapt to the game environments I have built, we shall see what happens when all the sprites are in place.

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